Ocarina of Time Remake on Switch 2: What Nintendo Confirms About Jumping, Dashing, and Voice Acting
Nintendo confirms the Ocarina of Time Switch 2 remake adds a dash ability, button-based jumping, fully voiced cutscenes, and ocarina humming via microphone.

Nintendo has confirmed that its remake of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 releases on November 5, 2026, and the official Nintendo UK product page lays out several concrete changes from the 1998 original: a new dash ability for crossing Hyrule Field, a push-button leap for clearing gaps and obstacles, fully voiced cutscenes with new dialogue, and the ability to play ocarina songs by humming into the Switch 2's built-in microphone. The reveal came during Nintendo's Legend of Zelda 40th Anniversary Direct presentation.
What Nintendo Has Actually Confirmed
Straight from Nintendo's own product page, four changes are officially confirmed:
- A new dash ability lets players cover long distances on foot across Hyrule Field, per Nintendo's product page.
- A push-button jump/leap action allows players to freely leap over gaps and obstacles, rather than relying purely on context, according to the same source.
- Fully voiced cutscenes with new dialogue replace the original's text-only cutscenes, Nintendo states.
- Ocarina songs can be played by humming into the Switch 2's built-in microphone, as an alternative to button-based play, Nintendo confirms.
These four points come directly from Nintendo's own materials, which is why they're treated here as confirmed. Everything else circulating about the remake — including some specifics about jumping and sprinting — comes from third-party reporting that adds detail Nintendo's excerpt doesn't spell out.
What's Reported But Not Yet Confirmed by Nintendo Directly
Outlet 80.lv reports several finer mechanical details that go beyond Nintendo's own wording:
- That the remake adds a dedicated jump button for manual jumping, replacing the original game's automatic jump when running off ledges. Nintendo's excerpt confirms a button-based leap mechanic exists, but does not explicitly frame it as replacing automatic ledge-jumping.
- That sprinting works by holding the roll button, effectively turning repeated rolling into a proper sprint, apparently without a stamina meter. Nintendo's own materials confirm the new dash ability, but the roll-based sprint mechanic and the absence of a stamina meter are not stated in the Nintendo excerpt reviewed here — these details should be treated as reported, not officially confirmed.
- That voiced dialogue applies to supporting characters while Link remains silent, consistent with the series' long-standing convention. Nintendo confirms fully voiced cutscenes generally, but the character-by-character breakdown comes from the third-party report.
- That Nintendo has not yet identified the voice cast. This detail is not addressed in Nintendo's product-page excerpt itself; it reflects the third-party outlet's own reporting.
In short: the existence of dash, jump, voice acting, and humming is confirmed by Nintendo. The mechanical texture — how sprinting feels, whether a stamina system exists, how jump controls differ from the original's automatic ledge behavior — currently rests on secondary reporting rather than Nintendo's own stated language.
Why the Humming Feature Matters for Setup
Because Nintendo explicitly confirms that ocarina songs can be played by humming into the Switch 2's built-in microphone, players who want to use this option should simply be aware the console's mic needs to be accessible during play — no separate accessory is mentioned in Nintendo's materials, and the feature exists as an alternative to standard button input rather than a replacement for it, based on Nintendo's own description.
Bottom Line
If you're deciding whether the remake changes how the game feels to play, the confirmed answer is yes: Nintendo has added movement options (dash, button-based jumping) and modernized presentation (full voice acting, mic-based ocarina input) that didn't exist in 1998. If you're looking for exact mechanical specifics — like whether sprinting has a stamina cost — those details currently come from reporting rather than Nintendo's own confirmed language, and are worth revisiting as Nintendo publishes more detailed materials ahead of the November 5, 2026 release.